[Fix] Update Node depth when adding new Edges to a Pathway (#384)

Co-authored-by: Tim Lorsbach <tim@lorsba.ch>
Reviewed-on: enviPath/enviPy#384
This commit is contained in:
2026-05-12 09:40:35 +12:00
parent a2fc9f72cb
commit b39fc7eaf8
4 changed files with 54 additions and 45 deletions

View File

@ -2178,6 +2178,52 @@ class Pathway(EnviPathModel, AliasMixin, ScenarioMixin, AdditionalInformationMix
):
return Edge.create(self, start_nodes, end_nodes, rule, name=name, description=description)
def update_depths(self):
in_count = defaultdict(lambda: 0)
out_count = defaultdict(lambda: 0)
for e in self.edges:
# TODO check if this will remain
for react in e.start_nodes.all():
out_count[str(react.uuid)] += 1
for prod in e.end_nodes.all():
in_count[str(prod.uuid)] += 1
root_nodes = []
for n in self.nodes:
num_parents = in_count[str(n.uuid)]
if num_parents == 0:
# must be a root node or unconnected node
if n.depth != 0:
n.depth = 0
n.save()
# Only root node may have children
if out_count[str(n.uuid)] > 0:
root_nodes.append(n)
levels = [root_nodes]
seen = set()
# Do a bfs to determine depths starting with level 0 a.k.a. root nodes
for i, level_nodes in enumerate(levels):
new_level = []
for n in level_nodes:
for e in n.out_edges.all():
for prod in e.end_nodes.all():
if str(prod.uuid) not in seen:
old_depth = prod.depth
if old_depth != i + 1:
prod.depth = i + 1
prod.save()
new_level.append(prod)
seen.add(str(n.uuid))
if new_level:
levels.append(new_level)
class Node(EnviPathModel, AliasMixin, ScenarioMixin, AdditionalInformationMixin):
pathway = models.ForeignKey(