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66
static/js/ketcher2/node_modules/webdriverio/lib/commands/moveToObject.js
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66
static/js/ketcher2/node_modules/webdriverio/lib/commands/moveToObject.js
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/**
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*
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* Move the mouse by an offset of the specificed element. If an element is provided but no
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* offset, the mouse will be moved to the center of the element. If the element is not
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* visible, it will be scrolled into view.
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*
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* @alias browser.moveToObject
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* @param {String} selector element to move to
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* @param {Number} xoffset X offset to move to, relative to the top-left corner of the element. If not specified, the mouse will move to the middle of the element.
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* @param {Number} yoffset Y offset to move to, relative to the top-left corner of the element. If not specified, the mouse will move to the middle of the element.
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* @uses protocol/element, protocol/elementIdLocation
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* @type action
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*
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*/
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import { RuntimeError } from '../utils/ErrorHandler'
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let moveToObject = function (selector, xoffset, yoffset) {
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/**
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* check for offset params
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*/
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var hasOffsetParams = true
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if (typeof xoffset !== 'number' && typeof yoffset !== 'number') {
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hasOffsetParams = false
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}
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if (this.isMobile) {
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return this.element(selector).then((res) => {
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/**
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* check if element was found and throw error if not
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*/
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if (!res.value) {
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throw new RuntimeError(7)
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}
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return this.elementIdSize(res.value.ELEMENT).then((size) =>
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this.elementIdLocation(res.value.ELEMENT).then((location) => {
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return { size, location }
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})
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)
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}).then((res) => {
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let x = res.location.value.x + (res.size.value.width / 2)
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let y = res.location.value.y + (res.size.value.height / 2)
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if (hasOffsetParams) {
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x = res.location.value.x + xoffset
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y = res.location.value.y + yoffset
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}
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return this.touchMove(x, y)
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})
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}
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return this.element(selector).then((res) => {
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/**
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* check if element was found and throw error if not
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*/
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if (!res.value) {
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throw new RuntimeError(7)
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}
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return this.moveTo(res.value.ELEMENT, xoffset, yoffset)
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})
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}
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export default moveToObject
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